Whiteboard Testing

Whiteboard TestingWhile I was on vacation, Richard Bradshaw (@FriendlyTester) had a problem. He was looking for relevant software testing videos e.g. on YouTube to learn something new. However, he always had two problems either the content was bad or just to long. He was looking for great, not so lengthy, software testing videos that explain a certain topic in a couple of minutes to extend his knowledge. The fact that nothing like this was out there on the Internet made him thinking about a solution. In his blog post, Richard mentioned that he was starting to outline and mind map ideas on how to solve the problem on his whiteboard. While drawing and writing on his whiteboard he had the idea to record the drawings and to upload them to an own YouTube channel called “Whiteboard Testing“.

In the first video of the Whiteboard Testing channel, Richard is explaining the idea behind it. The goal is to create a collection of short software testing videos not longer than 10 minutes from various people who want to share their software testing knowledge with others. Have a look at the introduction video:

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People in Testing with Richard Bradshaw

Adventures in QA - Richard BradshawThis time in the “People in Testing” series, I had the chance to interview Richard Bradshaw aka the FriendlyTester.

Daniel: What is currently your biggest challenge at work?

Richard: Time! I am currently the sole tester on a project. Responsible for the testing of the apps, which include iOS, Android the a responsive website. Also until recently, this also included a windows phone app. It’s a lot to manage. So it becomes a real balancing act as to where I spend my time. Fortunately the team is aware of this and we stagger the releases. We tend to have iOS ready at least a week before Android. Then the web is more sporadic, mainly because we are able to release that instantly, so the risk is lower, due to the fact we can instantly rollback or push a fix if something was to go wrong, this isn’t as easy with the apps, especially iOS, due to the submission times. Another advantage of the way we work is that the platforms are aligned, meaning that we tend to be delivering the same functionality to all at the same time. This is advantageous to me as I can test across platforms at the same time, but also as with most projects, there is a lot of tacit knowledge, so testing all three while it’s still there helps.

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